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	<title>Comments on: smARThistory looks at Art in Second Life: Alizarin Goldflake</title>
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	<link>http://smarthistory.org/blog/133/smarthistory-looks-at-art-in-second-life/</link>
	<description>Our Thoughts on Teaching &#38; Technology</description>
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		<title>By: Why virtual worlds are so appealing? &#171; Voyages On Virtual Worlds</title>
		<link>http://smarthistory.org/blog/133/smarthistory-looks-at-art-in-second-life/comment-page-1/#comment-37918</link>
		<dc:creator>Why virtual worlds are so appealing? &#171; Voyages On Virtual Worlds</dc:creator>
		<pubDate>Mon, 01 Dec 2008 15:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://smarthistory.us/blog/?p=133#comment-37918</guid>
		<description>[...] It’s the actions and appearances of avatars that allow us to identify with them and gets the mirror neurons hot. They may be just pixels, but your brain responds as if they were human. Our wiring quickly bridges the gap between the real and fictional. (90) Source: Smarthistory Blog » Blog Archive » smARThistory looks at Art in Second Life: Alizarin Goldflake [...]</description>
		<content:encoded><![CDATA[<p>[...] It’s the actions and appearances of avatars that allow us to identify with them and gets the mirror neurons hot. They may be just pixels, but your brain responds as if they were human. Our wiring quickly bridges the gap between the real and fictional. (90) Source: Smarthistory Blog » Blog Archive » smARThistory looks at Art in Second Life: Alizarin Goldflake [...]</p>
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		<title>By: smARThistory &#187; Blog Archive &#187; Alizarin Goldflake: Artist in Second Life</title>
		<link>http://smarthistory.org/blog/133/smarthistory-looks-at-art-in-second-life/comment-page-1/#comment-33991</link>
		<dc:creator>smARThistory &#187; Blog Archive &#187; Alizarin Goldflake: Artist in Second Life</dc:creator>
		<pubDate>Mon, 18 Aug 2008 01:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://smarthistory.us/blog/?p=133#comment-33991</guid>
		<description>[...] And of course, art in Second Life is known for being interactive, immersive and kinetic. In an earlier post, we talked about how in Second Life, art often literally transports you, lifts you in the air, [...]</description>
		<content:encoded><![CDATA[<p>[...] And of course, art in Second Life is known for being interactive, immersive and kinetic. In an earlier post, we talked about how in Second Life, art often literally transports you, lifts you in the air, [...]</p>
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		<title>By: Bettina Tizzy</title>
		<link>http://smarthistory.org/blog/133/smarthistory-looks-at-art-in-second-life/comment-page-1/#comment-33722</link>
		<dc:creator>Bettina Tizzy</dc:creator>
		<pubDate>Tue, 05 Aug 2008 17:00:14 +0000</pubDate>
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		<description>FIT&#039;s involvement with the NPIRL movement and group is most welcome and opens the doors for fashion designers in virtual worlds to start thinking differently about the possibilities these new platforms afford them. Why adhere to the physics of the Real World when we don&#039;t have to? Why make everything so familiar when we can let our imaginations (and creations) soar?  

It also gives us a chance to promote our concepts to Real Life designers. After all, isn&#039;t stretching the boundaries what haute couture is all about? 

While they are still in Beta or not yet commonplace, newer technologies such as 3D printers will open the doors in the future for content creation that the Real World never could have imagined, much less realized. 

As far as I&#039;m concerned, it starts HERE and TODAY; moreso with FIT and NPIRL collaborating to nudge it forward.</description>
		<content:encoded><![CDATA[<p>FIT&#8217;s involvement with the NPIRL movement and group is most welcome and opens the doors for fashion designers in virtual worlds to start thinking differently about the possibilities these new platforms afford them. Why adhere to the physics of the Real World when we don&#8217;t have to? Why make everything so familiar when we can let our imaginations (and creations) soar?  </p>
<p>It also gives us a chance to promote our concepts to Real Life designers. After all, isn&#8217;t stretching the boundaries what haute couture is all about? </p>
<p>While they are still in Beta or not yet commonplace, newer technologies such as 3D printers will open the doors in the future for content creation that the Real World never could have imagined, much less realized. </p>
<p>As far as I&#8217;m concerned, it starts HERE and TODAY; moreso with FIT and NPIRL collaborating to nudge it forward.</p>
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		<title>By: Ali</title>
		<link>http://smarthistory.org/blog/133/smarthistory-looks-at-art-in-second-life/comment-page-1/#comment-33716</link>
		<dc:creator>Ali</dc:creator>
		<pubDate>Tue, 05 Aug 2008 01:49:13 +0000</pubDate>
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		<description>TY :)</description>
		<content:encoded><![CDATA[<p>TY <img src='http://smarthistory.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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